So really you have to be careful with SEADs, keep them over friendly territory and micromanage them so you can pull them out at the first sign of trouble. Your aircraft then continues on, defenceless, into the enemy radar SAM screen. These generally will not kill your aircraft, but will rapidly stun it, disabling its ability to fire. So here’s an update: Regarding alternate versions of existing maps, level designer Felix ‘FLX’ Habert and level builder Thibaut ‘Valence’ Robin have been working together to redesign and remake some. Often enemies will have AA guns at the front of their lines. We know you are waiting for fresh news on the announced maps for Wargame : Red Dragon. A common tactic is to leave radar SAMs off until a SEAD plane passes overhead, then turn it on, getting free shots off at the rear of the plane.įinally bear in mind that if a plane is stunned it cannot fire. They will have the symbol of a radar-based weapon, but can have that off, and shoot at your aircraft with IR weapons as it passes over.Īnother thing to watch is that your aircraft can only fire forwards. You can always create a custom deck to play against. They be copy pasted in, look gor the import button in the deck selection screen. Check the deck building threads for deck codes. It also works nicely when you edit the 10v10 map (s) to be usable in AI skirmishes. This can be an issue with some mixed units, that have both radar and IR weapons (The latter german flakpanzers come to mind). This works great with the zombie mode already mentioned. Also bear in mind that if the enemy disables the radar weapons (you can click on a weapon to turn it off), your SEAD aircraft cannot target it. Most of the time it is infrared SAMs and MANPADs that will be shooting down your SEAD planes. The main thing to be careful of is that they can -only- target weapons that have the tag on, they cannot fire on any infrared based weapons. Try to have them circling at a distance, they will generally out-range any radar weapon. If you have deployed a command unit and the area is still greyed out, you may need to unload that unit from its. The command units are found in the logistics tab and can be distinguished from the other logistics units by a star next to their name. You could also try playing a 2vs6 with all opponents being medium or hard and you having a very hard AI mate.SEAD aircraft automatically detect any active radar weapons in a wide range, and will automatically launch. You need to have a command unit deployed in your starting zone to be able to deploy more units. Its a bit weird that the amount of units my AIs pushed out decreased after 20 minutes again but my bet is they ran out of units. Try a 2vs2 on mud fight, it really is a 1vs1 map and probably the eugen AI can't handle a 1vs1 map in 4vs4 properly since it isn't meant to do that. Other games have this too especially in various C&C. Its like a handicap for having a human player. As said, the opponent AI is a slight bit more aggressive than the friendly one. I had some arty and some planes and a few tanks and watched them.Ĭouldn't spot anything wrong. After 20 minutes they stopped doing anything and they surrendered one after another as the enemy 4 very hard AI brought the battle into our home zone. They still called in units but fewer of them. I ran a match with your settings and it seems like you're overexagurating a lot.Īfter 11 minutes my 3 allied very hard AI noticeably decreased the amount of units they called in.
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